Nier: Automata was met with critical acclaim, with critics Staff at PlatinumGames faced multiple challenges when developing its As a project entirely new to the developers, the True to the spirit of the original, while simultaneously crafting aīetter combat system. While also incorporating issues such as confronting prejudice andĮscaping difficult situations. To Yoko’s earlier works, such as people’s impulse to kill and nihilism,
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Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe returning to their respective roles, as well as Square Enix artist Akihiko Yoshida Gameplay combines role-playingĮlements with action-based combat and mixed genre gameplay similar to Music is great (maybe even better than in Automata), and the story is more interesting (nothing great though), but the gameplay is miserable and the pacing of the game is really bad. Humanity, the story follows the battles of a combat android, herĬompanion, and a fugitive prototype. The original Nier is a far worse game than Automata. Set in the midst of a proxy warīetween machines created by otherworldly invaders and the remnants of Nier: Automata is a sequel to the 2010 video game NieR, a spin-off sequel of the Drakengard series.
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The game was released for the PlayStation 4 and Microsoft Windows in early 2017, with an Xbox One port later in June 2018. Nier: Automata is an action role-playing hack and slash video game developed by PlatinumGames and published by Square Enix.